Archived unit: Programming: Scratch
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This unit has been replaced by the refreshed unit Programming: Scratch. The refreshed unit contains new lessons, teacher skills videos and new pupil videos to help support confident coding in the classroom for both staff and pupils.
To continue using the original version of this unit, please see the lessons below.
Unit outcomes
Pupils who are secure will be able to:
- Explain what some of the blocks do in Scratch.
- Explain what a loop is and include one in their program.
- Suggest possible additions to an existing program.
- Recognise where something on screen is controlled by code.
- Use a systematic approach to find bugs.
- Explain what an algorithm is and its purpose.
Suggested prior learning
Programming 2: ScratchJr
Get startedLessons
Lesson 1: Tinkering with Scratch
Lesson 2: Using loops
Lesson 3: Making an animation
Lesson 4: Storytelling
Lesson 5: Programming a game
Key skills
- Using decomposition
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Key knowledge
- To know
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Key vocabulary
Algorithm
Animation
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Unit resources
Assessment – Computing Y3: Programming: Scratch
Assessment resources for this unit. Use
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Knowledge organiser
Aimed at pupils, a single page
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Subject resources
Computing: Long-term plans
A suggested order for teaching Computing
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Computing: Equipment & resource lists
A list of the resources, hardware
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Curriculum planning
Knowledge and skills progression
Progression document showing how skills and
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Curriculum planning
Knowledge and skills progression
Outlining the key skills and knowledge
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Key vocabulary
Vocabulary document that shows key vocabulary
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Assessment
Spreadsheet for Kapow Primary's Computing scheme
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Computing: Statutory and non-statutory mapping documents
Showing which units and lessons meet
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Cross-curricular opportunities
English: Spoken language, Writing – composition
Music
Suggested next steps
Archived unit: Programming 1: Further coding with Scratch
There are alternative options available for this unit.