Lesson 1: Scratch reminder

Children, whilst building upon their prior knowledge to Scratch, develop an understanding of sprite positioning and orientation and look at the features they already know

Before the lesson

Learning objective

  • To recall the key features of Scratch

National curriculum

Pupils should be taught to:

  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

Success criteria

Cross-curricular links

Attention grabber

Main event


Pupils needing extra support: Support these pupils by discussing what other directions we need to move in apart from down and right?


Pupils working at greater depth: encourage these pupils to think about adding a second sprite controlled by different keys, or see if they can figure out how to make a second sprite which follows the mouse.

Wrapping up

Assessing pupils' progress and understanding


Created by:
Cat Lamin,  
Computing specialist
Cat was a committed primary school teacher for twelve years. After starting her independent consultancy ‘Crossover Solutions’ she has travelled to Argentina, Brazil and America to share her wealth of knowledge of computer science with other teachers. Her enjoyment for…
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