Before the lesson
- To recall the key features of Scratch
Pupils should be taught to:
- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
Pupils needing extra support: Support these pupils by discussing what other directions we need to move in apart from down and right?
Pupils working at greater depth: encourage these pupils to think about adding a second sprite controlled by different keys, or see if they can figure out how to make a second sprite which follows the mouse.