Learning objective
- To program and control a product.
Success criteria
- I can create code that controls
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National curriculum
Design and technology
Pupils
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Cross-curricular links
Computing
Pupils should be
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Before the lesson
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Lesson plan
1: Lesson plan
An area for you to put useful resources from the previous lesson
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Adaptive teaching
Pupils needing extra support
Could use the Y4 Digital world: Mindful moments timer: Knowledge organiser to help them build their code rather than having to look up at the board.
Pupils working at greater depth
Should independently create code and look for ways to modify it to extend their program, for example, by modifying the pause between the countdown to make it as efficient as possible or by creating their own pattern using the LED panel rather than the icon block.
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Assessing progress and understanding
Pupils with a secure understanding indicated by: creating and debugging
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Vocabulary definitions
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bug
A mistake in a code script.
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coding
Creating a set of instructions for a computer to follow.
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