Learning objective

  • To program and control a product.

Success criteria

  • I can create code that controls

This content is for subscribers only. Join for access today.

National curriculum

Design and technology

Pupils

This content is for subscribers only. Join for access today.

Before the lesson

This content is for subscribers only. Join for access today.

Lesson plan

1: Lesson plan

An area for you to put useful resources from the previous lesson

This content is for subscribers only. Join for access today.

Adaptive teaching

Pupils needing extra support

Could use the Y4 Digital world: Mindful moments timer: Knowledge organiser to help them build their code rather than having to look up at the board.

Pupils working at greater depth

Should independently create code and look for ways to modify it to extend their program, for example, by modifying the pause between the countdown to make it as efficient as possible or by creating their own pattern using the LED panel rather than the icon block.

This content is for subscribers only. Join for access today.

Assessing progress and understanding

Pupils with a secure understanding indicated by: creating and debugging

This content is for subscribers only. Join for access today.

Vocabulary definitions

  • bug

    A mistake in a code script.

  • coding

    Creating a set of instructions for a computer to follow.

This content is for subscribers only. Join for access today.

Our team comprises experienced classroom teachers who love the foundation subjects
Find out more
Kapow logo

Maintained by: Kapow Primary team

_
For copyright reasons, you may not screenshot this page.
Press esc to exit