Computing: Lower Key Stage 2
Lesson plans and teacher videos to instil confidence in your Computing teaching
Useful resources for teaching Computing
Useful resources for teaching Computing
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Year 3
Learning how to send and edit emails, add attachments and how to be a responsible digital citizen by thinking about the contents of what is sent.
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Introduction to the concept of networks, learning how devices communicate. Identifying components, learning how information is shared and exploring examples of real-world networks.
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Building on the use of the ‘ScratchJr’ application in Year 2, progressing to using the more advanced computer-based application called ‘Scratch’, learning to use repetition or ‘loops’ and building upon skills to program; an animation, a story and a game.
Assuming the role of computer parts and creating paper versions of computers helps to consolidate an understanding of how a computer works, as well as identifying similarities and differences between various models.
Developing filming and editing video skills through the storyboarding and creation of book trailers.
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Using the theme of a ‘Comparison card game’ to understand what a database is. Learning the meanings of records, fields and data. Further exploration will lead to the development of the ideas of sorting and filtering.
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Learning about online safety: ‘fake news’, privacy settings, ways to deal with upsetting online content, protecting our personal information on social media.
Year 4
Working collaboratively in a responsible and considerate way as well as looking at a range of collaborative tools.
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Learning the basics of programming in Scratch, children will create a simple script, use decomposition and understand what variables are.
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Developing their research, word processing, and collaborative working skills whilst learning how web pages and web sites are created, exploring how to change layouts, embed images and videos and link between pages.
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Editing the HTML and CSS of a web page to change the layout of a website and the text and images.
Developing the four areas of computational thinking through a range of plugged and unplugged activities.
Researching and storing data using spreadsheets, designing a weather station which gathers and records data and learning how weather forecasts are made. Children use tablets or digital cameras to present a weather forecast.
Learning how to navigate the internet in an informed, safe and respectful way.