Learning objective
- To recognise coding structures.
Success criteria
- I can identify some code blocks.
- I can predict
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National curriculum
Computing
Pupils should be taught to:
- Design,
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Cross-curricular links
None.
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Before the lesson
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Lesson plan
1: Lesson plan
An area for you to put useful resources from the previous lesson
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Adaptive teaching
Pupils needing extra support
Should use the Resource: Polling program image; could watch the start of the Teacher video: Variables.
Pupils working at greater depth
Could be challenged with the following ‘What if’ questions:
- What if there were no instructions under ‘on start’? (The program would not know the starting value for each variable.)
- What if we changed ‘set [variable]’ to 5? (It will start the count on 5, adding 1 each time the button is pressed.)
- What if we changed ‘change [variable]’ to -1? (The program would start on a minus value meaning that the total would not be the actual amount of times pressed.)
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Assessing progress and understanding
Pupils with secure understanding indicated by: recognising blocks they’ve used previously; identifying
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Vocabulary definitions
-
code blocks
A visual representation for a section of code that performs a certain job. They can be snapped together to build a program.
-
program
A set of instructions that a computer can run.
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