Learning objective

  • To recognise coding structures.

Success criteria

  • I can identify some code blocks.
  • I can predict

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National curriculum

Computing

Pupils should be taught to:

  • Design,

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Before the lesson

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Lesson plan

1: Lesson plan

An area for you to put useful resources from the previous lesson

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Adaptive teaching

Pupils needing extra support

Should use the Resource: Polling program image; could watch the start of the Teacher video: Variables.

Pupils working at greater depth

Could be challenged with the following ‘What if’ questions:

  • What if there were no instructions under ‘on start’? (The program would not know the starting value for each variable.)
  • What if we changed ‘set [variable]’ to 5? (It will start the count on 5, adding 1 each time the button is pressed.)
  • What if we changed ‘change [variable]’ to -1? (The program would start on a minus value meaning that the total would not be the actual amount of times pressed.)

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Assessing progress and understanding

Pupils with secure understanding indicated by: recognising blocks they’ve used previously; identifying

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Vocabulary definitions

  • code blocks

    A visual representation for a section of code that performs a certain job. They can be snapped together to build a program.

  • program

    A set of instructions that a computer can run.

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Richard Williams

Computing specialist

Image Specialists 6
Richard is a Year 6 Teacher at St. Pancras Primary School. Richard’s passion for teaching was recognised when he received Suffolk’s ‘Raising The Bar’ award for Innovation 2016. With his class he made the world’s first guided VR:360 school tour and also a…
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Image Specialists 6

Maintained by: Kapow Primary team

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