Skills showcase: Rocket to the moon

Development of keyboard and mouse skills through designing, building and testing individual rockets by creating a digital list of materials, using drawing software and recording data, as well as developing computational skills through sequencing and debugging a set of instructions

Choose your lesson

Lesson 1: Rocket materials

Learn about different types of digital content before identifying the different parts of a rocket and making a digital list of materials needed to build one

Learning Objective

To recognise that digital content can be represented in many forms

Lesson 2: Rocket design

Using online drawing software to design and label a rocket that will be made using mouse and keyboard skills learnt previously

Learning Objective

To design a rocket

Lesson 3: Rocket building instructions

Use the computational thinking skill of sequencing to work out how to order and adapt a set of instructions to build a rocket, understanding the need for them to be in the right order

Learning Objective

To sequence a set of instructions

Lesson 4: Making a rocket

Following instructions carefully in the right order to build rockets designed from the previous lesson where debugging of instructions may be needed and necessary

Learning Objective

To build a rocket

Lesson 5: Rocket launching

The home-made rockets are launched and provides the opportunity to measure how far they travel and recording the data in a spreadsheet or table to analyse

Learning Objective

To add data to a table or spreadsheet

Assess your pupils

Assessment quiz and Knowledge catcher. These can be used at the start of the unit to access where pupils are in their learning as well as the end of the unit to assess progress. Go to assessment resources