Lesson 1: Developing through play

Pupils explore what is meant by fit for purpose design and apply this to their own research on children's toys to evaluate their form and function.

Before the lesson

Download classroom resources

Learning objectives

  • To research and analyse a range of children’s toys

National curriculum

Pupils should be taught to:

  • Understand how key events and individuals in design and technology have helped shape the world
  • Investigate and analyse a range of existing products

Success criteria

Cross-curricular links

Attention grabber

Main event


Pupils needing extra support: Use slide 4 of the Activity: Children’s toy research PowerPoint file and ask the children to describe the toy rather than explain the benefits of the features. Provide the Activity: Toy images to skip the image search steps and allow the children to focus solely on the toy analysis.


Pupils working at greater depth: Should justify or suggest improvements to parts of a toy design by stating their existing or proposed additional benefits or functions, for example, ‘I would add different shapes to these building blocks to make it more difficult and the ideas more complicated.’ Should include information about their favourite toy in the presentation or as a poster.

Wrapping up

Assessing pupils' progression and understanding


Created by:
Rebecca Walsh,  
Design & Technology specialist
Rebecca is a passionate Design and technology specialist with seven years of experience delivering and leading the subject. Rebecca has previously taught across all of the D&T curriculum strands, including STEM clubs and extra-curricular activities such as RAF Project X,…
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