Learning objective
- To understand the use of random numbers.
Success criteria
- I can identify the need for random numbers.
- I
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National curriculum
Computing
Pupils should be taught to:
- Design,
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Cross-curricular links
Art and design
Pupils should be
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Before the lesson
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Lesson plan
1: Lesson plan
An area for you to put useful resources from the previous lesson
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Adaptive teaching
Pupils needing extra support:
Should be encouraged to write structured instructions when writing the algorithm (e.g. first, Tina draws a rectangle and then moves to a new place); should focus on completing challenge one when remixing the code; should be encouraged to explore and modify; should be shown how to undo/redo any accidental deletes.
Pupils working at greater depth:
Should focus on challenge three when remixing code to apply previous knowledge in a new context (e.g. changing the repeated 2D shape).
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Assessing progress and understanding
Pupils with secure understanding indicated by: recognising that computers can choose random
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Vocabulary definitions
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algorithm
Steps or instructions to solve a problem or complete a task.
-
output
The information a computer gives out after processing input.
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Example work
Salisbury Road Primary School, Plymouth
Salisbury Road Primary School, Plymouth
Salisbury Road Primary School, Plymouth
Salisbury Road Primary School, Plymouth
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