Before the lesson
- To tinker
Pupils should be taught to:
- Design, write and debug programs that accomplish specific goals
- Use sequence, selection, and repetition in programs
Pupils needing extra support: should explore simpler 2D shapes, sticking to squares, rectangles and triangles of different sizes.
Pupils working at greater depth: After they have used one loop, discuss what they think would happen if they put another loop between to ‘do’ and the ‘end’. Have the children try this (tinker) and then reflect on what happened.