Before the lesson
- To tinker with a new piece of software
Pupils should be taught to:
- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
Pupils needing extra support: should explore simpler 2D shapes, sticking to squares, rectangles and triangles of different sizes.
Pupils working at greater depth: After they have used one loop, discuss what they think would happen if they put another loop between to ‘do’ and the ‘end’. Have the children try this (tinker) and then reflect on what happened.