Before the lesson
Download classroom resources
- To program an animation
Pupils should be taught to:
- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
Pupils needing extra support: If children struggle to know how to make the three changes to the animation you suggested, use the Activity: Challenge answers for reference so that you can guide them towards the blocks they need to make these changes.
Pupils working at greater depth: Choose more complex suggestions, e.g. rock bouncing off the monkey, for these children to focus on. Encourage children to use block ‘tips’ independently.