Before the lesson
Download classroom resources
- To program an animation
Pupils should be taught to:
- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
Pupils needing extra support: If children struggle to know how to make the three changes to the animation you suggested, use the Challenge answers for reference so that you can guide them towards the blocks they need to make these changes.
Pupils working at greater depth: Choose more complex suggestions, e.g. rock bouncing off the monkey, for these children to focus on. Encourage children to use block ‘tips’ independently.