Lesson 3: Making an animation

Children 'remix' an animation and make it their own by altering the program's code, following a set of challenges or suggested alterations to the animations

Before the lesson

Download classroom resources

Learning objective

  • To program an animation

National curriculum

Pupils should be taught to:

  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

Success criteria

Cross-curricular links

Attention grabber

Main event


Pupils needing extra support: If children struggle to know how to make the three changes to the animation you suggested, use the Activity: Challenge answers for reference so that you can guide them towards the blocks they need to make these changes.

Pupils working at greater depth: Choose more complex suggestions, e.g. rock bouncing off the monkey, for these children to focus on. Encourage children to use block ‘tips’ independently.

Wrapping up

Assessing pupils' progress and understanding


Created by:
Sway Grantham,  
Computing specialist
Sway Grantham (@SwayGrantham) is a Primary School Teacher, a CAS Master Teacher and Specialist Leader in Education for Primary ICT. She also has a BCS Certificate in Computer Science Teaching (Primary). She has written several curricula and conducted research into the…
Find out more
Lesson 2: Using loops Previous Lesson