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  1. Subjects
  2. Computing
  3. Key stage 2
  4. Year 5
  5. Data handling: Mars Rover 1
  6. Lesson 3: Computer architecture

Lesson 3: Computer architecture

Learning that the more Random Access Memory (RAM) the robot has, the more instructions it can carry out in a row, pupils play a game that simulates programming a Mars Rover.

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In this unit

  • Assessment – Computing Y5: Mars Rover 1

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  • Lesson 1: Mars Rover

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  • Lesson 2: Binary code

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  • Current lesson

    Lesson 3: Computer architecture

  • Lesson 4: How computers store data using binary

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  • Lesson 5: Using binary – text

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Created by: Kapow Primary Team | Maintained by: Kapow team
Last update: 15 April 2026
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Drawings on blackboard of people holding yellow stars
ComputingYear 5

Assessment – Computing Y5: Mars Rover 1

Assessment quiz and Knowledge catcher for use at the start and/or end of the unit to assess pupil progress.

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ComputingYear 5

Lesson 1: Mars Rover

Calculating the distance from Earth to Mars to help visualise how far information sent and received has to travel.

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A screen with green 1s and 0s all over it, to show the binary number system.
ComputingYear 5

Lesson 2: Binary code

Learning that information collected by Mars Rover has to travel as ‘data’ and be translated into binary code.

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