Unit outcomes
Pupils who are secure will be able to:
- State and/or describe the advantages and disadvantages of existing products (timers).
- Understand how virtual micro:bit features could be used as part of a design idea.
- Use research to inform design criteria.
- Write a program that displays a timer on the virtual micro:bit based on their chosen seconds/minutes.
- Suggest where the errors are, if testing is unsuccessful, by comparing the correct code to their own.
- State key functions in the program editor (e.g. loops).
- Evaluate the immediate appeal of the virtual micro:bit timer and how it might function.
- Express which stages of the project they enjoyed or found more challenging.
- Explain the need for a company to stand out against competition and/or state the importance of logos in business.
- Recall and describe the name and use of key tools used in Sketchpad (CAD) software.
- Fulfil the design requirements of the logo.
- Evaluate the product using feedback from the user.
Suggested prior learning
*New* Digital world: Wearable technology
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Lessons
Lesson 1: Analysing timers
Lesson 2: Designing for the user
Lesson 3: Programming the timer
Lesson 4: Prototypes
Lesson 5: Brand identity
Lesson 6: An Exhibition
Key skills
- Writing design
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Key knowledge
- To understand
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Key vocabulary
advantage
annotate
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Unit resources
Assessment Y4: Digital world: Mindful moment timer
Assessment resources for this unit. Use
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Knowledge organiser – D&T: Y4 Digital world: Mindful moments timer
A visual summary document to support
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Key vocabulary
Subject resources
D&T Long-term plans
A suggested order for teaching Design
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Curriculum planning
Knowledge and skills progression
A document summarising the development of
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Assessment
Spreadsheet to record teacher assessments against
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National curriculum mapping
This National curriculum coverage document shows
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Key vocabulary
Vocabulary document that shows key vocabulary
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Equipment list
A handy spreadsheet allowing you to
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Cross-curricular opportunities
PSHE: Choices about healthy lifestyle and the importance of mental health.
Computing: Design, write and debug programs that accomplish specific goals.
Maths: Geometry – properties of shapes.