Programming 1: All about instructions
Developing an understanding of how to receive and give instructions while learning why instructions need to be clear and precise.
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Programming 1: All about instructions
Choose your lesson
Lesson 1: Following instructions
Lesson 2: Giving simple instructions
Lesson 3: Dressing up instructions
Lesson 4: Debugging instructions (Washing hands)
Lesson 5: Predictions
Key skills
Key knowledge
Equipment list
Equipment needed across all lessons in this unit.
This list does not include equipment which is usually readily available in the classroom (e.g pencils, A4 paper etc)
Full equipment list for the subject
Quantities marked × will update. Items without quantities are unaffected
- Equipment to use as obstacles, such as cones, chairs, ropes, hoops etc. or use chalk to mark a path on the ground outside. ×1
- Blindfolds ×15
- A selection of clothes and accessories: hats, scarves, boots, coats, socks, bags etc.
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A soft ball or bean bag
1 - Handwashing equipment for the adult: a bowl, water, soap and a towel or paper towel. ×1
- Digital camera ×8
- Glue sticks ×30
Equipment list
Quantities marked × will update. Items without quantities are unaffected
- Equipment to use as obstacles, such as cones, chairs, ropes, hoops etc. or use chalk to mark a path on the ground outside. ×1
- Blindfolds ×15
- A selection of clothes and accessories: hats, scarves, boots, coats, socks, bags etc.
-
A soft ball or bean bag
1 - Handwashing equipment for the adult: a bowl, water, soap and a towel or paper towel. ×1
- Digital camera ×8
- Glue sticks ×30