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Lesson 2: Programming an animal monitor

Programming an animal monitor, using booleans and 'if' statements, to alert the owner when the ambient temperature is too hot or cold.
Group photo of different pets

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Learning objective

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Success criteria

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Before the lesson

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Lesson plan

1. Recap and recall

Hand out whiteboards and pens (one each and display the Presentation: Quizmaster. Read the slide and allow time for the children to complete the activity.

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Example work

Auckley School, Doncaster

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Originally created by:
2017 01 12 07.34.25 1 scaled 1
Rebecca Walsh Design and technology specialist

Rebecca is a passionate Design and technology specialist. Rebecca has previously taught across all of the D&T curriculum strands, including STEM clubs and extra-curricular activities such as RAF Project X, to Keystages 1-4 and SEND classes. Rebecca believes in providing children with real-world scenarios and knowledge to inspire and instil an appreciation and love for product design.  Alongside her pedagogical background, Rebecca also holds a professional degree in Graphic design, with particular interests in illustration and communication.
Rebecca has created a range of units, including our Digital world series.

 

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Maintained by: Kapow Primary teamLast update: 27 March 2026

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