Mars Rover 2

Exploring how the Mars rover moves, follows instructions, collects and sends data. Children deepen their understanding of how computers work, what data is and how it is transferred as well as developing their 3D design skills. They also examine one of the most useful types of data received from the rover – images- and learn how to reduce the file size so that it can be sent quickly.

Choose your lesson

Lesson 1: Pixels

In this lesson, children learn that a pixel is the smallest element of a digital image and that binary is used to code and transfer this data, as well as creating their own pixel art

Lesson 2: Compressing images

In this lesson, pupils discover different image formats and learn why some are more appropriate for images sent from Mars, learning how compression works at a basic level

Lesson 3: Fetch, decode, execute

In this lesson, children learn about how the Mars rover follows instructions while developing their understanding of how computers work, including their RAM and ROM

Lesson 4: Tinkering with CAD

In this lesson, children design a new tyre for the Mars rover using online 3D design software

Lesson 5: TinkerCAD tutorials

In this lesson, children take greater responsibility for developing their skills, independently taking 3D design tutorials and then applying what they have learnt to further improve their Mars rover tyre designs

Assess your pupils

Assessment quiz and Knowledge catcher. These can be used at the start of the unit to access where pupils are in their learning as well as the end of the unit to assess progress. Go to assessment resources