Mars Rover 2

Investigating how computers represent and process digital images through pixels, binary code and image compression.

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Lessons

Lesson 1: Pixels

Lesson 2: Compressing images

Lesson 3: Fetch-Decode-Execute cycle

Lesson 4: Tinkering with CAD

Lesson 5: Tinkercad design

Key skills

  • Learning the difference between
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Key knowledge

  • To understand that bit
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Key vocabulary

3D

algorithm

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Equipment list

Equipment needed across all lessons in this unit.

This list does not include equipment which is usually readily available in the classroom (e.g pencils, A4 paper etc)

Download

Full equipment list for the subject

Quantities marked × will update. Items without quantities are unaffected

  • Microsoft Excel As needed
  • Google Sheets As needed
  • TinkerCAD ×1
  • Devices with internet access ×15
  • Squared or graph paper ×30
  • Colouring pencils ×30
  • 6 envelopes, each containing the cut-up images.

  • For the Fetch-Decode-Execute activity: 1 piece of plain A4 paper; 3 colouring pencils (red, green and blue); stopwatch.

  • Sticky notes
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Related content

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Knowledge organiser – Computing Y5: Mars Rover 2

Aimed at pupils, a single page which gives key facts and definitions from the unit.

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Vocabulary display – Computing Y5: Mars Rover 2

A display version of the key vocabulary from the Mars Rover 2 unit.

Subject resources

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