Mars Rover 2

Exploring how the Mars rover moves, follows instructions, collects and sends data. Children deepen their understanding of how computers work, what data is and how it is transferred as well as developing their 3D design skills. They also examine one of the most useful types of data received from the rover – images- and learn how to reduce the file size so that it can be sent quickly.

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Lesson 1: Pixels

In this lesson, children learn that a pixel is the smallest element of a digital image and that binary is used to code and transfer this data, as well as creating their own pixel art


Lesson 2: Compressing images

In this lesson, pupils discover different image formats and learn why some are more appropriate for images sent from Mars, learning how compression works at a basic level


Lesson 3: Fetch, decode, execute

In this lesson, children learn about how the Mars rover follows instructions while developing their understanding of how computers work, including their RAM and ROM


Lesson 4: Tinkering with CAD

In this lesson, children design a new tyre for the Mars rover using online 3D design software


Lesson 5: TinkerCAD tutorials

In this lesson, children take greater responsibility for developing their skills, independently taking 3D design tutorials and then applying what they have learnt to further improve their Mars rover tyre designs