What is a computer?

When picturing a computer, thoughts are often of a screen, mouse and keyboard. This unit explores exactly what a computer is by identifying and learning how inputs and outputs work, how computers are used in the wider world and designing their own computerised invention

Choose your lesson

Lesson 1: Computer parts

Learn to name the different parts of a computer before creating an online drawing of a laptop, labelling the mouse, keyboard and screen and discussing the purpose of each

Learning Objective

To recognise the parts of a computer

Lesson 2: Inputs

Learning how technology is controlled by labelling a robot that has been programmed for a specific purpose, focussing on which forms of input it requires

Learning Objective

To recognise how technology is controlled

Lesson 3: Technology safari

Development in the understanding of what a computer is by conducting a tour of the school, photographing the different examples of technology spotted and identified

Learning Objective

To recognise technology

Lesson 4: Invention

Designing new inventions, which must include inputs and outputs, explaining how an idea works and how it is controlled using all the knowledge learnt so far

Learning Objective

To create a design for an invention

Lesson 5: Real world roleplay

Explore and understand the different types of computers that are used in the real world and the roles that they play

Learning Objective

To understand the role of computers

Assess your pupils

Assessment quiz and Knowledge catcher. These can be used at the start of the unit to access where pupils are in their learning as well as the end of the unit to assess progress. Go to assessment resources