Design & Technology: Key Stage 1
Lesson plans and teacher videos to instill confidence in your teaching of D&T
Choose your unit - Year 1 and Year 2
Learn to distinguish between fruit and vegetables and where they grow. Design a fruit and vegetable smoothie and accompanying packaging.
Explore slider mechanisms and the movement they output, to design, make and evaluate a moving storybook from a range of templates.
Inspired by the song, ‘Mouse in a windmill’, design and construct a windmill for a client (mouse) to live in. Explore various types of windmill, how they work and their key features.
Explore methods of joining fabric. Design and make a character-based hand puppet using a preferred joining technique, before decorating.
Learn about the key parts of a wheeled vehicle, to develop an understanding of how wheels, axles and axle holders work. Design and make a moving vehicle.
Learn about the food groups (carbohydrates, proteins, fruits and vegetables, dairy, oils and spreads) to understand a balanced diet to develop a healthy wrap.
Explore levers, linkages and pivots through existing products and experimentation, use this research to construct and assemble a moving monster.
Explore stability and methods to strengthen structures, to understand Baby Bear’s chair weaknesses and develop an improved solution for him to use.
Learn how to sew a running stitch ready to design, make and decorate a pouch using a template.
Design and create a functional Ferris wheel, learn how different components fit together so that the wheel rotates and the structure stands freely.