Design & Technology: Key Stage 1
Lesson plans and teacher videos to instill confidence in your teaching of D&T
Choose your unit - Year 1 and Year 2
Explore slider mechanisms and the movement they output, to design, make and evaluate a moving storybook from a range of templates.
Inspired by the song, ‘Mouse in a windmill’, design and construct a windmill for a client (mouse) to live in. Explore various types of windmill, how they work and their key features.
Explore methods of joining fabric. Design and make a character-based hand puppet using a preferred joining technique, before decorating.
Example theme: Storybook character. Alternative theme: Easter animals
Learn about the key parts of a wheeled vehicle, to develop an understanding of how wheels, axles and axle holders work. Design and make a moving vehicle.
Learn to distinguish between fruit and vegetables and where they grow. Design a fruit and vegetable smoothie and accompanying packaging.
Design and create a functional Ferris wheel, learn how different components fit together so that the wheel rotates and the structure stands freely.
Learn about the food groups (carbohydrates, proteins, fruits and vegetables, dairy, oils and spreads) to understand a balanced diet to develop a healthy wrap.
Explore levers, linkages and pivots through existing products and experimentation, use this research to construct and assemble a moving monster.
Example theme: Moving monster. Alternative theme: Easter – Mechanical animals
Explore stability and methods to strengthen structures, to understand Baby Bear’s chair weaknesses and develop an improved solution for him to use.
Learn how to sew a running stitch ready to design, make and decorate a pouch using a template.