Lesson 5: Programming a Bee-Bot

Experimenting with programming a Bee-Bot/Blue-Bot and learning how to give simple commands. Understanding how to debug instructions, with the help of an adult, when things go wrong

Before the lesson

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Learning objectives

  • To experiment with programming a Bee-Bot/Blue-Bot and to learn how to give simple commands
  • To learn to debug instructions, with the help of an adult, when things go wrong

EYFS outcomes

Personal, social and emotional development

  • ELG: Managing self: Be confident to try new activities and show independence, resilience and perseverance in the face of challenge

 

Mathematics

  • Count objects, actions and sounds. 
  • Link the number symbol (numeral) with its cardinal number value. 
  • Count beyond ten. 

 

Characteristics of Effective Learning

  • Playing and exploring
  •  Active learning
  • Creating and thinking critically

 

Outcomes taken from Development Matters, 2021. 

ELGs taken from the new statutory framework for the EYFS, 2021

Activity

Teacher notes

Key vocabulary

Prompts for learning

Observations

Next steps

To use knowledge of sequences, instructions and algorithms in everyday play and when working on a computer.

To use knowledge of arrows and direction when using a computer, programming a Bee-Bot in play or following instructions. 

Make a note of any specific next steps for individual children.

Created by:
Sophie Pickles,  
Computing specialist
Sophie is an expert Early Years consultant. She has spent many years both teaching in Reception and leading, in her role of Head of Early Years and senior manager at an outstanding-rated, child-led setting. Sophie now works with many national educational…
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