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Refreshed scheme (2026)

Lesson 1: From codebreaking to AI

Exploring the evolution of computer systems and how they have helped humans solve problems more efficiently.
The Enigma machine with a keyboard, switches and cables used to encrypt messages.

Learning objective

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Before the lesson

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Lesson plan

1. Recap and recall

This activity revisits learning from Computing: Year 3: Computing systems: Connecting devices to help the children recall key knowledge.

Hand out whiteboards and pens (one each). Show the Presentation: Device spinner. Click to spin the wheel and read aloud the device it lands on. Ask the children to write on their whiteboards what the device can be used for.

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Created by:
Kapow Primary Team
Our team comprises experienced classroom teachers who love the foundation subjectsFind out more
Maintained by: Kapow Primary teamLast update: 30 September 2026

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