2026/27 preview
Lesson 4: Programming a game
Programming a game that uses pixels, coordinates and degrees.This is preview content for the 2026-27 academic year. Your feedback will help us improve these units.
Learning objective
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Success criteria
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National curriculum
Cross-curricular links
Before the lesson
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Lesson plan
1. Recap and recall
This activity revisits learning from Lesson 3: Rotate and repeat to help the children recall key knowledge.
Explain that the children will work with a partner to recall and expand on key coding facts. Show the Presentation: Tell me more and read the incomplete statements aloud. Allow time for paired discussion. Encourage the children to complete each statement and add an example or further detail.
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