Computing: Key Stage 1

Lesson plans and CPD teacher videos to instil confidence in your teaching of Computing and ensure pupil progression

Choose your unit - Year 1 and Year 2

Making use of free software, Kapow Primary's lessons develop pupils’ knowledge across: Digital Literacy and Online Safety; Computational Thinking and Computers and Hardware

Year 1

Computing systems and networks: Improving mouse skills

Learning how to login and navigate around a computer, developing mouse skills, learning how to drag, drop, click and control a cursor to create works of art inspired by Kandinsky and self-portraits

Programming 1: Algorithms unplugged

This unplugged unit requires no computers so that algorithms, decomposition and debugging are made relatable to familiar contexts, such as dressing up and making a sandwich, while learning why instructions need to be very specific

Skills showcase: Rocket to the moon

Developing keyboard and mouse skills through designing, building and testing individual rockets by creating a digital list of materials, using drawing software and recording data

Programming 2: Bee-Bot

Developing early programming skills using either the Bee:Bot or virtual Bee:Bot.

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Creating media: Digital imagery

Using creativity and imagination to plan a miniature adventure story and capture it using developing photography skills. Learn to enhance photos using a range of editing tools as well as searching for and adding other images to a project, resulting in a high-quality photo collage showcase. Options for both Google and Microsoft schools.

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Data handling: Introduction to data

Learn what data is and the different ways that it can be represented and developing an understanding of why data is useful, how it can be used and ways in which it can be gathered and recorded both by humans and computers

Online safety: Year 1

Learning about online safety, including using useful tips to stay safe when online; how to manage feelings and emotions when someone or something has upset us online; learning about the responsibility we have as online users; exploring the idea of a ‘digital footprint’

Year 2

Computing systems and networks 1: What is a computer?

When picturing a computer, thoughts are often of a screen, mouse and keyboard. This unit explores exactly what a computer is by identifying and learning how inputs and outputs work, how computers are used in the wider world and designing their own computerised invention

Programming 1: Algorithms and debugging

This combination of unplugged and plugged-in activities develop an understanding of; what algorithms are, how to program them and how they can be developed to be more efficient, introduction of loops

Computing systems and networks 2: Word processing

Learn about word processing and how to stay safe online as well developing touch typing skills. Introduce important keyboard shortcuts, as well as simple editing tools within a word processor including: bold, italics, underline and font colour as well as how to import images

Programming 2: ScratchJr

Explore what ‘blocks’ do, using the app ‘ScratchJr,’ by carrying out an informative cycle of predict > test > review, programme a familiar story and an animation of an animal, make their own musical instrument by creating buttons and recording sounds and follow an algorithm to record a joke

Creating media: Stop motion

Storyboarding and simple animation creation using either tablet devices or devices with cameras

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Data handling: International Space Station

The International Space Station (ISS) is a fascinating real-world setting for teaching how data is collected, used and displayed as well as the scientific learning of the conditions needed for plants and animals, including humans, to survive.

Online safety: Year 2

Learning about online safety, including: what happens to information posted online; how to keep things private online; who we should ask before sharing online; describing different ways to ask for, give, or deny permission online

Useful resources for teaching computing