Learning objective
- To recall the key features of Scratch.
Success criteria
- I can name the
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National curriculum
Computing
Pupils should be
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Cross-curricular links
Mathematics
Geometry – position and direction
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Before the lesson
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Lesson plan
1: Lesson plan
An area for you to put useful resources from the previous lesson
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Adaptive teaching
Pupils needing extra support:
Could discuss what other directions the sprite will need to move in apart from down and right; could refer to slide 6 of the Presentation: Sprite positioning and orientation to help them prevent a sprite from rotating; could use the partially finished script on slide 8 when creating a sprite that is controlled by the arrow keys.
Pupils working at greater depth:
Should create a second sprite which follows the mouse; could add another sprite controlled by different keys.
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Assessing progress and understanding
Pupils with secure understanding indicated by: identifying the main areas of Scratch
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Vocabulary definitions
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code block
Similar to puzzle pieces, they can be dragged, dropped and snapped together to create an algorithm.
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coordinates
A pair of numbers to show the exact position of a sprite on the stage.
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