Learning objective

  • To carry out research to develop design criteria.

Success criteria

  • I can research (using books or
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National curriculum

Design and technology

Design

Pupils

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Before the lesson

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Lesson plan

Recap and recall

Before starting this unit, check the children can recall that: In programming, a loop is a code that repeats something repeatedly. A Micro:bit is a pocket-sized, codable computer. An algorithm is a set of instructions to be followed by the computer. Checking code for errors (bugs) is important. A simulator can check the code works…

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Adaptive teaching

Pupils needing extra support

Could have the keywords from slide 1 written in example sentences and indicated where a familiar word could be replaced (e.g. to observe/watch (monitor) the birds during the cold winter months; could choose one of the animals from the Activity: Animal selector to complete the Activity: Animal research rather than researching using the internet.

Pupils working at greater depth

Could be challenged to include drawings of the animal enclosures and label areas where a device could be attached or placed; could complete the Activity: Project cover (extension) to include images and drawings associated with their chosen animal or a collection of monitoring devices.

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Assessing progress and understanding

Pupils with secure understanding indicated by: describing what is meant

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Vocabulary definitions

  • design criteria

    The important rules and features that something must have when being created.

  • design brief

    A written plan that identifies a problem that needs to be solved.

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Rebecca Walsh

Design and technology specialist

2017 01 12 07.34.25 1 scaled 1
Rebecca is a passionate Design and technology specialist. Rebecca has previously taught across all of the D&T curriculum strands, including STEM clubs and extra-curricular activities such as RAF Project X, to Keystages 1-4 and SEND classes. Rebecca believes in providing children with real-world…
Find out more
2017 01 12 07.34.25 1 scaled 1

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