Design & Technology: Lower Key Stage 2
Lesson plans and teacher videos to instill confidence in your teaching of D&T
Choose your unit - Year 3 and Year 4
Learn about various fruits and vegetables, and when, where and why they are grown in different seasons. Discover the relationship between colour and health benefits.
Identify and learn about the key features of a castle, before designing and making a recycled-material castle (structure).
Learn and apply two new sewing techniques – cross-stitch and appliqué. Utilise these new skills to design and make a cushion.
Explore the science behind static electricity and apply this new knowledge to generate ideas for and make a static-electricity game.
Explore pneumatic systems, then apply this understanding to design and make a pneumatic toy including thumbnail sketches and exploded diagrams.
Design, develop a program, house and promote a Micro:bit electronic charm to use in low-light conditions.
Investigate and model frame structures to improve their stability, then apply this research to design and create a stable, decorated pavilion.
Work in groups to adapt an existing biscuit recipe, whilst taking into account the cost of the ingredients and other expenses against a set budget.
Analyse and evaluate a range of existing fastenings, then devise a list of design criteria to design, generate templates and make a fabric book sleeve.
Identify the difference between electrical and electronic products. Evaluate a range of existing torches and their features, then develop a new functional torch design.
Using a range of materials, design and make a car with a working slingshot mechanism and house the mechanism using a range of nets.
Explore what is meant by mindfulness and write design criteria to fulfil a brief to develop a programmed product for timing a mindful moment.