Programming: Scratch

Building on the use of the ‘ScratchJr’ application in Year 2, progress to using the more advanced computer-based application called ‘Scratch’, carrying out an informative cycle of predict > test > review, learning to use repetition or ‘loops’ and building upon skills to program; an animation, a story and a game

Choose your lesson

Lesson 1: Tinkering with Scratch

In this lesson, children familiarise themselves with 'Scratch': predicting, exploring and explaining as they go, then learn how to create 'sprites' and ‘tinker’ to explore the functionality of the different blocks available

Lesson 2: Using loops

In this lesson, children use Scratch and create musical instruments using either the 'sound' blocks, real musical notes or by selecting sounds from the library, using 'loops' to create the repetition found in most music pieces

Lesson 3: Making an animation

In this lesson, children 'remix' an animation and make it their own by altering the program's code, following a set of challenges or suggested alterations to the animations

Lesson 4: Storytelling

In this lesson, children consider the plot in the animation 'Storytelling', then remix it to complete the story by creating a middle and an end and adding speech

Lesson 5: Programming a game

In this lesson, children explain the action and algorithm behind it, then represent the code on paper before programming it into Scratch to replicate the original

Assess your pupils

Assessment quiz and Knowledge catcher. These can be used at the start of the unit to access where pupils are in their learning as well as the end of the unit to assess progress. Go to assessment resources
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