Before the lesson
Download classroom resources
- To use repetition (a loop) in a program
Pupils should be taught to:
- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
Pupils needing extra support: Reduce the number of sprites they’re working with. Focus on one loop such as ‘repeat forever’.
Pupils working at greater depth: Add visual effects to how a sprite looks when it’s playing, so we know which have and haven’t been clicked.