Lesson 4: Animal branching databases

Experiment with creating a branching database of animals that will then be used to enable the popular game of 'Guess Who®' to be played

Learning objective

    • To sort data

National curriculum

Success criteria

Cross-curricular links

Before the lesson

Attention grabber

Main event


Pupils needing extra support: Could use just four animals in their branching database to minimise the amount of typing, clicking and dragging.


Pupils working at greater depth: Should be encouraged to use many animals in their database, sorting the data in the most efficient way possible (i.e. using the fewest number of questions).

Wrapping up

Assessing pupils' progress and understanding


Created by:
Cat Lamin,  
Computing specialist
Cat was a committed primary school teacher for twelve years. After starting her independent consultancy ‘Crossover Solutions’ she has travelled to Argentina, Brazil and America to share her wealth of knowledge of computer science with other teachers. Her enjoyment for…
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