Programming: Scratch
Investigating programming through Scratch by creating animations and learning key coding concepts.
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Programming: Scratch
Please note
Scratch is a project of the Scratch Foundation, in collaboration with the Lifelong Kindergarten Group at the MIT Media Lab. It is available for free at https://scratch.mit.edu.
Unit outcomes
Pupils who are secure will be able to:
- Identify Scratch as a coding application and explore its different code blocks.
- Make predictions about what code blocks will do and test these ideas.
- Create a simple animation by combining motion, speech and wait blocks.
- Plan how to remix an existing animation by choosing which parts to change.
- Alter and remix code to create a new version of an animation.
- Test and debug animations to fix problems and improve the code.
- Reflect on the changes made, explaining what worked well and what could be improved.
Suggested prior learning
Option 1: Programming 2: MakeCode
Get startedTeacher coding skills videos
Lessons
Lesson 1: Tinkering with Scratch
Lesson 2: Storytelling in Scratch
Lesson 3: Planning a remix
Lesson 4: Remixing an animation
Lesson 5: Evaluating an animation
Key skills
Key knowledge
Equipment list
Equipment needed across all lessons in this unit.
This list does not include equipment which is usually readily available in the classroom (e.g pencils, A4 paper etc)
Full equipment list for the subject
Related content
Unit resources
Knowledge organiser – Computing Y3: *New* Programming: Scratch
Aimed at pupils, a single page which gives key facts and definitions from the unit ‘*New* Programming: Scratch’.
Vocabulary display – Computing Y3: *New* Programming Scratch
A display version of the key vocabulary from the unit 'Scratch'.
Cross-curricular opportunities
English: Spoken language; Writing – composition.