Computing: Lower Key Stage 2

Lesson plans, resources and teacher videos for lower KS2. Including teacher CPD to help you teach Computing with confidence!

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Kapow Primary's lessons develop pupils’ knowledge across five areas: Digital Literacy and Online Safety, Computational Thinking and Computers and Hardware. Making use of readily available software and suitable for both Microsoft and Google schools.

Year 3

Computing systems and networks 1: Networks

Introduction to the concept of networks, learning how devices communicate. From identifying components, learn how information is shared and deepen this understanding by exploring examples of real-world networks

*New* Programming: Scratch

Building on the use of the ‘ScratchJr’ application in Year 2, progressing to using the more advanced application called ‘Scratch’, learning to use repetition or ‘loops’ and building upon skills to program an animation, a story and a game.

Computing systems and networks 2: Emailing

Learning how to send and edit emails, add attachments and how to be a responsible digital citizen by thinking about the contents of what is sent.

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Computing systems and networks 3: Journey inside a computer

Assuming the role of computer parts and creating paper versions of computers helps to consolidate an understanding of how a computer works, as well as identifying similarities and differences between various models.

Creating media: Video trailers (Previously called 'Digital literacy')

Developing filming and editing video skills through the storyboarding and creation of book trailers.

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Data handling: Comparison cards databases

Using the theme of a ‘Comparison card game’ to understand what a database is. Learning the meanings of records, fields and data. Further exploration will lead to the development of the ideas of sorting and filtering.

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Online safety: Year 3

Learning about online safety: ‘fake news’, privacy settings, ways to deal with upsetting online content, protecting our personal information on social media.

Archived unit: Programming: Scratch

Building on the use of the ‘ScratchJr’ application in Year 2, progressing to using the more advanced computer-based application called ‘Scratch’, learning to use repetition or ‘loops’ and building upon skills to program; an animation, a story and a game.

Year 4

Computing systems and networks: Collaborative learning

Working collaboratively in a responsible and considerate way as well as looking at a range of collaborative tools.

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*New* Programming 1: Further coding with Scratch

Learning the basics of programming in Scratch, children will create a simple script, use decomposition and understand what variables are.

Creating media: Website design

Developing their research, word processing, and collaborative working skills whilst learning how web pages and web sites are created, exploring how to change layouts, embed images and videos and link between pages.

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Skills showcase: HTML

Editing the HTML of a web page to change the layout of a website and the text and images.

Programming 2: Computational thinking

Developing the four areas of computational thinking through a range of plugged and unplugged activities.

Data handling: Investigating weather

Researching and storing data using spreadsheets, designing  a weather station which gathers and records data and learning how weather forecasts are made. Children use tablets or digital cameras to present a weather forecast.

Online safety: Year 4

Learning how to navigate the internet in an informed, safe and respectful way.

Archived unit: Programming 1: Further coding with Scratch

Learning the basics of programming in Scratch, children will create a simple script, use decomposition and understand what variables are.

Computing songs

The networks rap
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