Lesson 1: Designing the structure

Learning what a windmill is and constructing a model windmill by reference to design criteria created for the client, Mouse, who lives in the windmill in Old Amsterdam.

Before the lesson

Download classroom resources

Learning objective

  • To include individual preferences and requirements in my design

National curriculum

Design

Pupils should be taught to:

  • Design purposeful, functional, appealing products for themselves and other users based on design criteria
  • Generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology

Evaluate

Pupils should be taught to:

  • Explore and evaluate a range of existing products
  • Evaluate their ideas and products against design criteria

Success criteria

Cross-curricular links

Attention grabber

Main event

Differentiation

Pupils needing extra support: Should use simple decoration methods such as crayons, pens and pencils.

Pupils working at greater depth: Should be able to use more advanced decoration methods such as cutting and sticking different materials onto the surface. Should produce neater work, more independently. Include features of a building such as doors and windows.

Wrapping up

Assessing pupils' progress and understanding

Vocabulary

Created by:
Vicki Risianova,  
Design & Technology specialist
After 4 years of being a TV and radio presenter, Vicki headed to the secondary classroom where she spent 12 years teaching Design and Technology as well as PE. Working as a subject leader, she ran D&T tournaments and weekly…
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