Programming: music with Sonic Pi
This unit hub can be used to inform your medium term plan and to navigate to related resources.
Unit outcomes
Pupils who are secure will be able to:
- Iterate ideas, testing and changing throughout the lesson.
- Explain what the basic commands do: ‘play’, ‘slee’p, ‘2.times do’.
- Explain how their program links to the theme. Include a loop in their work. Correct their own simple mistakes.
- Explain their scene in the story. Link musical concepts to their scene.
- Include a live loop and explain its function. Use samples effectively to enhance music.
- Code a piece of music that combines a variety of structures. Use loops in their programming. Recognise that programming music is a way to apply their skills.
Suggested prior learning
Google: Programming 1: Further coding with Scratch
There is also a “Scratch” version of this unit available.
Lessons
Key skills
- Predicting how software will
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Key knowledge
- To know that a
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Key vocabulary
Beat
Buffer
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Unit resources
Assessment Computing Y5: Programming: Music – Sonic Pi
Assessment quiz and Knowledge catcher. Use
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Knowledge organiser
Aimed at pupils, a single page
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Subject resources
Computing: Long-term plans
A suggested order for teaching Computing
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Curriculum planning
Pupil progression of skills
Progression document showing how skills and
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Curriculum planning
Pupil progression of skills
Outlining the key skills and knowledge
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Key vocabulary
Vocabulary document that shows key vocabulary
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Assessment
Spreadsheet to record teacher assessments against
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Computing: Equipment & resource lists
A list of the resources, hardware
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Cross-curricular opportunities
Music – appreciate and understand a wide range of music. Play and perform in solo and ensemble contexts. Improvise and compose music for a range of purposes.
English: Reading – identifying and discussing themes and convention. Making comparisons within and across books.