Lesson 1: Smart wearables

Children learn about product development during the digital revolution, when designs started to include electronic elements. Pupils explore wearable technology before discovering how a Micro:bit can be used to problem-solve a product design scenario

Learning objectives

  • To understand the impact of the digital revolution in the world of (D&T) product design

National curriculum

Pupils should be taught to:

Design

  • Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups

Evaluate

  • Understand how key events and individuals in design and technology have helped shape the world 

Technical knowledge

  • Apply their understanding of computing to program, monitor and control their products

Success criteria

Cross curricular links

Before the lesson

Download classroom resources

Attention grabber

Main event

Differentiation

Wrapping up

Assessing pupils' progress and understanding

Vocabulary

Created by:
Rebecca Walsh,  
Design & Technology specialist
Rebecca is a passionate Design and technology specialist with seven years of experience delivering and leading the subject. Rebecca has previously taught across all of the D&T curriculum strands, including STEM clubs and extra-curricular activities such as RAF Project X,…
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