Learning objective
- To use characters as buttons.
Success criteria
- I can design a musical instrument.
- I can program
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National curriculum
Computing
Pupils should be taught to:
- Create
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Cross-curricular links
Music
Pupils should be taught to:
- Experiment
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Before the lesson
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Lesson plan
1: Lesson plan
An area for you to put useful resources from the previous lesson
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Adaptive teaching
Pupils needing extra support
Should start with one button at a time; could
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Assessing progress and understanding
Pupils with secure understanding indicated by: including several ‘button’ characters. Blocks chosen
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Vocabulary definitions
-
button
A character in ScratchJr.
-
block
An instruction which can be dragged and dropped in to a sequence.
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In this unit
Assessment Computing Y2: ScratchJr
Lesson 1: Using ScratchJr
Lesson 2: Creating an animation
Lesson 3: Making a musical instrument
Lesson 4: Programming a joke
Lesson 5: 'The Three Little Pigs' algorithms