Programming 2: ScratchJr

This unit hub can be used to inform your medium term plan and to navigate to related resources.

Lessons

Lesson 1: Using ScratchJr

To explore a new application

Lesson 2: Creating an animation

To create an animation

Lesson 3: Making a musical instrument

To use characters as buttons

Lesson 4: Programming a joke

To follow an algorithm

Lesson 5: ‘The Three Little Pigs’ algorithms

To plan and use code to create an algorithm

Key skills

  • Recognising that

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Key knowledge

  • To know

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Key vocabulary

Algorithm

Animation

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Unit resources

Assessment – Computing Y2: ScratchJr

Assessment quiz and Knowledge catcher. Use

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Knowledge organiser

Aimed at pupils, a single page

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Subject resources

Computing: Long-term plans

A suggested order for teaching Computing

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Computing: Equipment & resource lists

A list of the resources, hardware

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Curriculum planning Pupil progression of skills

Progression document showing how skills and

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Curriculum planning Pupil progression of skills

Outlining the key skills and knowledge

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Key vocabulary

Vocabulary document that shows key vocabulary

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Assessment

Spreadsheet to record teacher assessments against

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Computing: Statutory and non-statutory mapping documents

Showing which units and lessons meet

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