Learning objective
- To explore a programming application.
Success criteria
- I can identify that
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National curriculum
Computing
Pupils should be taught to:
- Use
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Cross-curricular links
English
Spoken language
Pupils should be taught
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Before the lesson
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Lesson plan
1: Lesson plan
An area for you to put useful resources from the previous lesson
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Adaptive teaching
Pupils needing extra support:
Should explore one set of blocks and give verbal feedback (e.g. I used the change colour block and it made x happen).
Pupils working at greater depth:
Should be encouraged to use blocks from three different colour groups.
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Assessing progress and understanding
Pupils with secure understanding indicated by: explaining what happened when
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Vocabulary definitions
-
application
A computer program.
-
code
A set of instructions written in a programming language to tell a computer what to do.
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In this unit
Assessment Computing Y3: Programming: Scratch
Lesson 1: Tinkering with Scratch
Lesson 2: Using loops
Lesson 3: Making an animation
Lesson 4: Storytelling
Lesson 5: Programming a game