Learning objective

  • To program a game.

Success criteria

  • I can explain the

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National curriculum

Computing

Pupils should be taught to:

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Before the lesson

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Lesson plan

1: Lesson plan

An area for you to put useful resources from the previous lesson

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Adaptive teaching

Pupils needing extra support:

Could be provided with some of the completed code matched to the algorithm to reinforce the link between the two.

Pupils working at greater depth:

Could complete challenge activities by independently changing the size of the sprites, changing the wait time and making the sprites change size randomly (see Resource: Challenge answers).

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Assessing progress and understanding

Pupils with secure understanding indicated by: explaining what an algorithm is; understanding

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Vocabulary definitions

  • algorithm

    A sequence of instructions that, when followed, solve a problem.

  • game

    A game played on a computer with pictures that appear on the screen and are controlled by a mouse, joystick or computer keys.

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