Learning objective

  • To understand how to create an algorithm and what it can be used for.

Success criteria

  • I can create an algorithm for drawing a

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National curriculum

Computing

Pupils should be taught to:

  • Design,

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Before the lesson

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Lesson plan

Recap and recall

Display the Presentation: Fact tennis and allow time for a paired discussion.

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Adaptive teaching

Pupils needing extra support

Could be given the Activity: Code blocks, which outline the steps for drawing the square, in a muddled order for them to sequence correctly.

Pupils working at greater depth

Should explore the programme Hour of Code - Frozen, which uses the same concept to draw different shapes such as snowflakes; could predict what will happen in the Hour of Code programme and justify these predictions.

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Assessing progress and understanding

Pupils with secure understanding indicated by: creating a Scratch program that draws

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Vocabulary definitions

  • algorithm

    A set of mathematical instructions or rules that, especially if given to a computer, will help to calculate an answer to a problem.

  • input

    To put information into a computer.

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Cat Lamin

Computing specialist

Cat Lamin Specialist Profile Picture April 2021
Cat is a former primary school teacher with 12 years of teaching experience. She has a passion for coding and computer science and specialises in supporting teachers who are getting started on their journey into using technology in the classroom. In 2017 she…
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Cat Lamin Specialist Profile Picture April 2021

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