Lesson 2: Creating an animation

Using the blue 'movement' blocks, work collectively to realistically mimic the movement of a fly, learning that giving the computer two instructions makes for a more natural movement before moving on to programming animals

Learning objective

  • To create an animation

National curriculum links

Pupils should be taught to:

  • Create and debug simple programs
  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content

Success criteria

Cross-curricular links

Before the lesson

Attention grabber

Main event


Pupils needing extra support: It may benefit some children to view videos or real life examples of the animals moving around before they try and recreate them. Can they articulate what that want to happen? For example, to go across AND up and down, you can do with two programs.


Pupils working at greater depth: Need to be making good use of the predict > test > review cycle to ensure that they are always trying to improve what their characters are doing. They may add some differences so it is not repeating the same thing all the way across the screen, for example, the bird only swoops down every other time.

Wrapping up

Assessing pupils' progress and understanding


Created by:
Sway Grantham,  
Computing specialist
Sway Grantham (@SwayGrantham) is a Primary School Teacher, a CAS Master Teacher and Specialist Leader in Education for Primary ICT. She also has a BCS Certificate in Computer Science Teaching (Primary). She has written several curricula and conducted research into the…
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