Lesson 2: Electrostatic game design

Applying their knowledge from the previous lesson, children design a game which uses static electricity

Before the lesson

Classroom resources

Learning objectives

  • To design a game aimed at a target audience

National curriculum

Pupils should be taught to:

  • Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
  • Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
  • Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work

Success criteria

Cross-curricular links

Attention grabber

Main event

Differentiation

Pupils needing extra support: Could benefit from seeing a range of game design ideas to help create their own or to have access to the video 'Kids science experiments - How static works' on VideoLink.

 

Pupils working at greater depth: Should be encouraged to create more original designs rather than copies of examples you have shown them, providing greater detail in their labelling.

Wrapping up

Assessing pupils' progression and understanding

Vocabulary

Created by:
Vicki Risianova,  
Design and Technology specialist
After 4 years of being a TV and radio presenter, Vicki headed to the secondary classroom where she spent 12 years teaching Design and Technology as well as PE. Working as a subject leader, she ran D&T tournaments and weekly…
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