Before the lesson
- To design an electronic product
Pupils to be taught to:
- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
- Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
- Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
- Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
Pupils needing extra support: should be encouraged to use the existing code of a simple project and spend time finding out how it works and why and how they could make simple changes to it.
Pupils working at greater depth: should be encouraged to predict the code behind different projects before seeing how they work. You could also ask them how they would adapt the code to make changes to the product.