Lesson 1: Navigating the world

Pupils receive a design brief from a client, across the globe, to develop a navigation tool for their customers. They develop an informed design brief and criteria based on information extracted and analysed from the client's letter. Pupils suggestions for key functions that the navigation tool will need based on customer habits.

Learning objectives

  • To write a design brief and criteria based on a client request

National curriculum


Pupils should be taught to:

  • Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups

Technical knowledge

Pupils should be taught to:

  • Apply their understanding of computing to program, monitor and control their products

Success criteria

Cross-curricular links

Before the lesson

Download classroom resources

Attention grabber

Main event


Pupils needing extra support: Should be provided with the Activity: DIY Design brief (fill the gap) and criteria. Allow them to work in pairs when writing the design brief. Use slide 6 to provide pre-highlighted words in Aria’s letter and discuss them as a class. Can determine the design brief and problem with the rest of the class. 

Pupils working at greater depth: Should explain why they highlighted specific keywords in the letter. Should write the design brief from scratch without additional support, and can support their peers when finished. Should justify how points 3 and 6 of the design criteria would be helpful to an Adventure Awaits Co. customer going on a trek.

Wrapping up

Assessing pupils' progression and understanding


Created by:
Rebecca Walsh,  
Design & Technology specialist
Rebecca is a passionate Design and technology specialist with seven years of experience delivering and leading the subject. Rebecca has previously taught across all of the D&T curriculum strands, including STEM clubs and extra-curricular activities such as RAF Project X,…
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