Learning objective

  • To program a soundtrack.

Success criteria

  • I can work from a plan.
  • I can use

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National curriculum

Computing

Pupils should be taught to:

  • Design,

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Before the lesson

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Lesson plan

1: Lesson plan

An area for you to put useful resources from the previous lesson

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Adaptive teaching

Pupils needing extra support

Should continue with the coding commands from last time (no need to add live_loops or samples).

Pupils working at greater depth

Should introduce them to the rrand(a, b) command, which chooses a random number between two parameters: ‘play rrand(60, 70)’; will pick a random note to play between 60 and 70. This means every time a code loops around, it will be a different note played: ‘sleep rrand(0.1, 1)’ – this can also be used for sleep duration.

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Assessing progress and understanding

Pupils with secure understanding indicated by: including a live loop and explaining

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Vocabulary definitions

  • beat

    Regular sound to music.

  • bugs

    A mistake or error in the code, stopping the program from working as intended.

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