Before the lesson
Download classroom resources
- To program an animation
Pupils should be taught to:
- Design, write and debug programs that accomplish specific goals
- Solve problems by decomposing them into smaller parts
- Use sequence and repetition in programs; work with various forms of input and output
Pupils needing extra support: Could use the icons to create the animation or give examples of 5 x 5 images to recreate on the squared paper.
Pupils working at greater depth: Could create an animation with more images. Should control the animation by adapting the program so that it starts on an A way of telling the computer what you want it to do., e.g. button a being pressed, or shake.