Learning objective

  • To evaluate a remixed program by reflecting on the changes made to the code.

Success criteria

  • I can test small parts of the code
Lock

This content is for subscribers only. Join for access today.

National curriculum

Computing

Pupils should be taught to:

  • Design,
Lock

This content is for subscribers only. Join for access today.

Before the lesson

Lock

This content is for subscribers only. Join for access today.

Lesson plan

Recap and recall

Explain that the children will use the Knowledge organiser to write questions about what they have learnt in this unit. They will quiz a partner and see if they can answer without looking. Arrange the children into pairs. Hand out whiteboards and pens to each child and a Knowledge organiser to each pair. Display the…

Lock

This content is for subscribers only. Join for access today.

Adaptive teaching

Pupils needing support

Should note down some thoughts about their project on a whiteboard before completing their evaluation; could verbally evaluate their program to a partner.

Pupils working at greater depth

Should reflect on why they chose certain blocks and how those choices affected the animation; should consider the user’s experience, for example, if someone else would enjoy it and why.

Lock

This content is for subscribers only. Join for access today.

Assessing progress and understanding

Pupils with secure understanding indicated by: identifying which part of the code

Lock

This content is for subscribers only. Join for access today.

Vocabulary definitions

  • debug

    To find and fix errors in code.

  • evaluate

    Looking at something carefully to see what works well and what could be improved.

Lock

This content is for subscribers only. Join for access today.

Our team comprises experienced classroom teachers who love the foundation subjects
Find out more
Kapow logo

Maintained by: Kapow Primary team

_
For copyright reasons, you may not screenshot this page.
Press esc to exit