Lesson 1: Dinosaur algorithm

Children play an unplugged version of a dinosaur-themed game where they have to carefully follow instructions

Before the lesson

Download classroom resources

Learning objective

  • To decompose a game to predict the algorithms that are used

National curriculum links

Pupils should be taught to:

  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • Create and debug simple programs
  • Use logical reasoning to predict the behaviour of simple programs

Success criteria

Cross-curricular links

Attention grabber

Main event


Pupils needing extra support: Should have correct vocabulary modelled throughout the lesson and may benefit from working with a partner.

Pupils working at greater depth: Should plan a game with a range of actions for the dinosaur.

Wrapping up

Assessing pupils' progress and understanding


Created by:
Siobhan Morgan,  
Computing specialist
Head of Computing at Exeter Junior School, Siobhan Morgan has nine years of computing teaching experience as well as experience from her role of ‘Subject Genius for Computing’ on TES. Siobhán enjoys spending time with her family and searching for the Gruffalo…
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