A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 2, Computing systems and networks 1: What is a computer?
This Computing resource is designed to help learners understand what a computer is and how its different components function together. It introduces children to key hardware elements such as the mouse, keyboard, and monitor, and explains their roles within a system. The organiser also highlights the difference between inputs and outputs and supports pupils to identify devices used in everyday life. This resource is ideal for reinforcing foundational knowledge and developing digital literacy.
Computing scheme of work.
Year 2 Computing scheme of work.
A Knowledge organiser that captures the essential knowledge and skills learnt throughout the now archived unit Art and Design, Year 6, Photography.
This Art and Design resource is designed to support the pupils as they explore key photographic techniques and concepts. It introduces key vocabulary such as composition, contrast, macro, lens, and photomontage, helping the pupils understand how photographers use framing, perspective, and digital tools to create compelling images. The pupils will also learn about cropping, self-portrait photography, and how expressions can convey emotions in photographs.
Aimed at pupils, a single page which gives key facts and definitions from the unit.
This resource is designed to support children as they design and create a moving storybook using simple mechanisms. It introduces key vocabulary and concepts such as sliders, models, mechanisms and target audience, while encouraging creativity through storytelling and design. Learners develop their ability to plan, test, assemble and evaluate their ideas, building a strong foundation in early design and technology skills. It is perfect for consolidating essential knowledge and fostering imaginative thinking.
DT scheme of work.
Year 1 Design and Technology – Making a moving storybook
A Knowledge organiser that captures the essential knowledge and skills learnt throughout the now archived unit Art and Design, Year 6, Still Life.
This Art and Design resource is designed to support the pupils as they explore the techniques and concepts behind still-life artwork. It introduces key vocabulary such as composition, greyscale, hue, underpainting, and negative image, helping the pupils understand how artists use arrangement, tone, and colour to create depth and focus. The pupils will also learn about the use of charcoal, sketching, and visual minutes as methods of artistic expression.
A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Art and Design, Year 6, Make My Voice Heard.
This Art and Design resource is designed to support the pupils as they explore how artists use visual language to express opinions, emotions, and messages. It introduces key vocabulary such as abstract, figurative, graffiti art, symbolism, and chiaroscuro, helping the pupils understand different artistic techniques and their impact. The pupils will also explore how composition, parallel lines, and serif fonts contribute to the overall meaning of an artwork.
For schools following our UKS2 Art and design scheme, why not download our handy Knowledge organisers to guide and support pupils’ independent learning. With key information and terminology from the scheme, these KOs support pupils’ memory and recall, leaving them free to gain those all-important Art and design skills needed for success in the subject.
A Knowledge organiser that captures the essential knowledge and skills learnt throughout the now archived unit Art and Design, Year 5, Design for a Purpose.
This Art and design resource is designed to support the pupils as they explore how design is used to serve a function and communicate ideas. It introduces key vocabulary such as design brief, client, font, logo, and prototype, helping the pupils understand how products are created with a specific purpose in mind. The pupils will also learn about concepts like unique selling points (USP), advertising, and branding, including how logos and slogans are used to appeal to potential audiences.
A Knowledge organiser that captures the essential knowledge and skills learnt throughout the now archived unit Art and Design, Year 5, Every Picture Tells a Story.
This Art and design resource is designed to support the pupils as they explore how visual symbols, abstract art, and storytelling are used in artistic expression. It introduces key vocabulary such as abstract art, murals, pictograms, street art, and visual symbols, helping the pupils understand how artists use imagery to convey ideas and emotions. The pupils will also learn about concepts like symmetry, speech bubbles, and the use of emojis in modern visual communication.