Knowledge Organiser – RSE & PSHE Y2: Citizenship

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit RSE & PSHE, Year 2, Citizenship.

 

This RSE & PSHE resource is designed to support the pupils as they explore the meaning of citizenship and their role in their community. It introduces key vocabulary such as responsibility, rules, democracy, diversity, and fairness, helping the pupils understand how people work together to create safe and respectful environments. The pupils will also learn about making choices, recognising right and wrong, and the importance of treating others with kindness.

 

Knowledge Organiser – RSE & PSHE Y1: Citizenship

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit RSE and PSHE, Year 1, Citizenship.

 

This RSE and PSHE resource is designed to support the pupils as they learn about their roles and responsibilities within a community. It introduces key vocabulary such as democracy, responsibility, rule, vote, and fairness, helping the pupils understand concepts related to decision-making, equality, and caring for others. The pupils will also explore how rules help keep people safe and why treating everyone with kindness and respect is important.

 

 

 

 

Knowledge Organiser – Computing Y5: Sonic Pi

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the Year 5, Computing unit, Sonic Pi.

 

This resource is designed to support the pupils as they explore how coding can be used to create music. It highlights key vocabulary and programming concepts, such as live loop, loop, debug, and tempo, while introducing the pupils to the basics of writing and editing code in Sonic Pi. The pupils will learn how to use commands to generate sound, structure musical patterns, and manipulate pitch, rhythm, and timbre in their own coded compositions. It is perfect for consolidating essential knowledge and fostering creativity by encouraging the pupils to experiment with programming and music. Through hands-on activities, they will develop problem-solving skills, learn how to debug errors in their code and gain confidence in using coding as a tool for artistic expression. The unit also introduces the pupils to the role of algorithms in music production, helping them understand how technology and the arts can work together.

 

Knowledge Organiser – Computing Y5: Micro:bit

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 5, Programming 2: micro:bit

This Computing resource introduces learners to physical computing through the use of the BBC micro:bit. It covers key concepts such as inputs, outputs, and selection in programming. The organiser includes important vocabulary, hardware and software overviews, and programming logic to support children’s understanding of how to design and code interactive digital systems.

Computing scheme of work.
Year 5 and Year 6 Computing scheme of work.

Knowledge Organiser – Computing Y4: Further coding with Scratch

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 4, Programming 1: Further coding with Scratch.

This Computing resource supports learners in deepening their understanding of programming through Scratch. It introduces key coding concepts such as sequencing, repetition, and variables, and provides opportunities to apply these in practical projects. Pupils develop their debugging skills while improving the logical thinking and creativity required to build more complex Scratch programs.

Computing scheme of work.
Year 3 and Year 4 Computing scheme of work.

Knowledge Organiser – Computing Y3: Programming with Scratch

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 3, Programming: Scratch.

This resource supports learners as they begin to understand core programming concepts using Scratch, including sequencing, repetition and the use of inputs to control characters and animations. It introduces essential vocabulary, visual coding blocks, and debugging strategies, helping children develop computational thinking and creativity in programming projects.

Computing scheme of work.
Year 3 and Year 4 Computing scheme of work.

Knowledge Organiser – Computing Y2: Scratch JR

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 2, Programming 2: ScratchJr.

This resource supports children as they explore fundamental programming concepts through the ScratchJr platform. It introduces key skills such as sequencing, selection and loops, and helps children understand how to build and debug simple programs. Featuring key vocabulary and visual aids, the organiser reinforces computational thinking in an accessible, age-appropriate way.

Computing scheme of work.
Year 1 and Year 2 Computing scheme of work.

Knowledge organiser – Computing Y1: Bee-Bot

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 1, Programming 2: Bee-Bot

This computing resource supports pupils as they begin to explore programming through practical, hands-on experiences using Bee-Bots. It introduces fundamental concepts such as algorithms, sequencing, direction, and debugging. The organiser highlights key vocabulary and essential skills to help children develop their understanding of programming logic and problem-solving in a tangible and engaging way.

Computing scheme of work
Year 1 and Year 2 Computing scheme of work

Knowledge organiser – Computing Y6: Bletchley Park

A Knowledge organiser that captures the essential knowledge and skills learnt throughout the unit Computing, Year 6, Systems and networks: Bletchley Park.

This Computing knowledge organiser supports learners as they explore the significant role of Bletchley Park in the development of computing and its historical importance during World War II. It introduces key figures, vocabulary and the origins of codebreaking and computing technologies, helping learners to appreciate how past innovations have shaped modern systems. This resource is ideal for reinforcing core learning and building contextual understanding in upper Key Stage 2.

Computing scheme of work.
Year 5 and Year 6 Computing scheme of work.

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