Learning objective

  • To understand how to make a variable in Scratch.

Success criteria

  • I can create a variable and

This content is for subscribers only. Join for access today.

National curriculum

Computing

Pupils should be taught to:

    This content is for subscribers only. Join for access today.

Before the lesson

This content is for subscribers only. Join for access today.

Lesson plan

1: Lesson plan

An area for you to put useful resources from the previous lesson

This content is for subscribers only. Join for access today.

Adaptive teaching

Pupils needing extra support

Could plan their questions in advance; could be provided with a printed sheet of useful blocks and be asked where they think they should go within the code; should discuss the program and explain what they think it does based on what blocks have been used.

Pupils working at greater depth:

Could be asked to add in another variable to be able to test a specific times table, for example Scratch - Multiplication game.

This content is for subscribers only. Join for access today.

Assessing progress and understanding

Pupils with secure understanding indicated by: using a variable to

This content is for subscribers only. Join for access today.

Vocabulary definitions

  • information

    Knowledge that can be temporarily stored in a variable in Scratch (e.g. a player's name).

  • script

    A list of computer commands written in a particular programming language.

This content is for subscribers only. Join for access today.

Our team comprises experienced classroom teachers who love the foundation subjects
Find out more
Kapow logo

Maintained by: Kapow Primary team

_
For copyright reasons, you may not screenshot this page.
Press esc to exit