Lesson 2: Algorithm pictures

Follow algorithms to draw a creature that leads to developing personal unique and specific algorithms, while building an understanding of how instructions must be very specific

Learning objective

  • To follow instructions precisely to carry out an action

National curriculum

Pupils should be taught to:

  • Understand what algorithms are, how they are implemented as programs on digital devices and that programs execute by following precise and unambiguous instructions
  • Create and debug simple programs
  • Use logical reasoning to predict the behaviour of simple programs

Success criteria

Cross-curricular links

Before the lesson

Download classroom resources

Attention grabber

Main event


Pupils needing extra support: May need instructions repeating and would benefit from working with a partner.


Pupils working at greater depth: Should sort the creatures into different groups based upon similar features.

Wrapping up

Assessing pupils' progress and understanding


Created by:
Siobhan Morgan,  
Computing specialist
Head of Computing at Exeter Junior School, Siobhan Morgan has nine years of computing teaching experience as well as experience from her role of ‘Subject Genius for Computing’ on TES. Siobhán enjoys spending time with her family and searching for the Gruffalo…
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