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Building a times table project in Scratch
This Computing scheme of work video introduces Year 4 pupils to making their Scratch games more personalised and interactive. It helps the children explore variables and join blocks to allow players to choose which times table they want to be tested on.
The video guides pupils through using join blocks to combine text and variables, editing say blocks, storing player names with ask, set and answer blocks, creating a multiplier variable, calculating answers with the multiplication operator and if else statements, and embedding the multiplier in questions for a personalised quiz. Pupils develop coding skills while reinforcing their multiplication knowledge.
See more of our Year 4 Computing scheme of work.